UNTONE
I'm the founder of UNTONE, a small group of developers, designers, and musicians! The company behind UNTONE Music, TONE::FURY, Anthera, and Osekai!
I work on various projects throughout the internet, from rhythm games to record labels, and creating websites and internal tools for our teams at UNTONE and the likes!
I've been coding since about 2018, and been a 3d artist since 2019, with my graphic design history going back a few years further.
In 2021, I made my first protogen named Tanza, and later renamed myself to that name as well as joining the furry community! I've since created countless protogens and even a few other cool species like lizards and such! (if you're interested, check out the artwork gallery!)
I'm the founder of UNTONE, a small group of developers, designers, and musicians! The company behind UNTONE Music, TONE::FURY, Anthera, and Osekai!
UNTONE Music is an electronic-facing record label - I'm the lead technical director and designer on the project!
TONE::FURY is a record label specializing in hardstyle and harderstyle music - I'm the lead technical director and designer on the project!
Anthera is a furry art sharing social platform with modern and unique features, I'm the lead (and only) designer, developer, and director on the project! Everything was done by me.
Osekai is a website with various osu!-related tools, such as medal solutions, profile statistics, and more - I joined the project in 2020 and have been the lead developer since 2024!
I'm one of the many amazing designers on the osu! team, I specialize primarily in news post assets (banners, etc) and medal designs. You can find lots of my osu! work on my portfolio!
Solync is an employee-owned collective, creating innovative technologies - I'm the lead designer on the team and also have been assisting in UX, sysadmin, and development.
Cubey / Cubey's Adventures is a 2D platformer game I made back in 2020, we're working on a new version so keep an eye out!
Me and Matteo worked on EclipsedTeam back in 2020, our primary focus was creating intricate skins for osu!, though we also developed osu!trigen at the same time.
Small piece of software built using Unity to generate animated triangle backgrounds in the style of osu!'s designs.
As seen on https://www.pcmag.com/news/quiet-day-on-reddit-major-subreddits-go-dark-to-protest-api-changes
I designed the the main map picker area, and most importantly the results screen. For reasons beyond me, I am sadly not credited for any of this on the site.